Evasion and Wings of Argentus: Since Dancing Strikes counts as movement these two sources provide a tremendous amount of reliable Damage Reduction.Physical Damage on our Belt is nice to have but other stats take priority. Increased Damage: We get so much of this from Passives, Dexterity and Smoke Bomb that we don't really need it on our gear.It's not a priority in gearing and we can get most of our Dexterity from passives, but fitting this in wherever we have room is a nice bonus. Dexterity: We get both Increased Damage and Dodge Rating from this stat.We get a lot of Armour Shred from our skills, so with some Increased Armour Shred Duration on Idols and 50-100% Chance To Shred Armour on Hit on our gear we can easily shred a lot of Armour. With the amount of hits the build has, the stacks ramp up quickly. At -1000 Armour a target takes 23.7% increased Physical Damage, while at -4000 Armour it takes 57.2%. Enemies have 0 Armour by default and it can go into the negatives. Chance To Shred Armour on Hit: Each stack of this Ailment reduces enemy Armour by 100 for 4 seconds and stacks infinitely.Critical Strike Multiplier: Increases the Damage your Crits deal. Generally two tier 5 affixes should be enough. Increased Mana Regeneration: While Dancing Strikes isn't crazy expensive baseline Mana Regen isn't enough, so get as much Mana Regeneration as you need to make the build feel good.Instead it scales from Cooldown Reduction, making this stat far more effective for this build than most. Cooldown Reduction: Unlike most builds, Dancing Strikes doesn't scale off of Attack Speed.If you're incredibly lucky and get a Wings of Argentus with LP, see if you can get insanely lucky and put a tier 7 Increased Shadow Daggers Effect on it to effectively double your damage! Prioritize your helmet and get as much as you can on your idols without sacrificing too much HP.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |