If a special throw is correctly performed, a magical hiss-like activation sound will be heard before the dice land. ![]() One such "master shake" has been found for rolling a 4, but it is not known if such a throw exists for higher numbers as well, or how many total throws there are. Each of the six polyhedrons (d4, d6, d8, d10, d12, d20) likely has its own unique shake, but the game's own tutorial text also claims the existence of a "master shake" that will result in consistent rolls on all dice. In Crimson Shroud, shaking the dice "just right" can guarantee a specific outcome. When added to accuracy, this is called a Hit Roll, and these are blue. When dice are added to damage or healing, it is called an Effect Roll, and these dice are red. If desired, up to six out of the maximum ten stored dice may be stacked onto a single action, potentially raising damage considerably. Selecting a die and then the projected damage or chance to hit will apply it. In order to apply a dice bonus, select a target in combat, and then press X before confirming the action to move the cursor to the dice box. These dice are kept between encounters, but may be traded in for additional Barter Points after combat has ended. ![]() ![]() Saved dice can be added to damage, healing, and accuracy to improve them. However, dice lost from the board in this manner may make succeeding in that ability roll much less likely, so this is a trade-off.
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